Some random thoughtful/funny bits I collected over the years, and some pure entertainment


Introduction to Abject-Oriented Programming, a non-recent but all too timeless masterpiece about coding... and coders

My humoristic blog posts

My favorite episodes of xkcd, a webcomic of sarcasm, geekness and language:

My life sucks (but the Simpsons make it even more right).

Plug and Play

Plug and Play is not dead. If you're nostalgic about Y2K-era PC stickers, here's my own sticker about its evolution, which lives on in every PC running Windows:

In French, the colloquial verb 'to bug' means software is misbehaving due to a software bug.
In French, the colloquial verb 'to bug' means software is misbehaving due to a software bug.


Twilight of the Idols (1888), Maxims and Arrows, 7 (Wie? ist der Mensch nur ein Fehlgriff Gottes? Oder Gott nur ein Fehlgriff des Menschen?)

Jean-Jacques Rousseau wrote:
If, in spite of all this, the project remains unrealized, that is not because it is Utopian; it is because men are crazy, and because to be sane in a world of madmen is in itself a kind of madness.

A Lasting Peace through the Federation of Europe and The State of War, mid 1750s


Walt West wrote:
The trouble with doing something right the first time is that nobody appreciates how difficult it was.

Tough Question

Computers Are Hard: building software with David Heinemeier Hansson

Wojtek Borowicz: You have also spoken in less than favorable terms about other trends that have emerged in software development, like microservices and serverless or Test-Driven Development. Are there any trends in software engineering that you actually find appealing?

David Heinemeier Hansson: That’s a tough question. It’s much easier to pick out all the shit that I don’t like.

Geek (software)

Otavio Salvador wrote:
Microsoft gives you Windows ... Linux gives you the whole house.

Popular wisdom (via Tollef Fog Heen) wrote:
UNIX is user friendly, it's just picky about who its friends are.


My favorite games


  • Catan, turn-based strategy game. A little complex for a board game, but fairly short play times


  • The "4X" Civilization game series (by Sid Meier). These turn-based management games featuring a steep learning curve leave little room to chance and are true tests for one's strategic and tactical skills. Having played all versions from the first to the sixth, I have seen the series evolve enormously, becoming multiplayer, more realistic and less and less focused on military conflicts, but in return more and more complex. I particularly enjoyed Civilization II and its spiritual sequel Alpha Centauri, high-quality, and more reasonably complex. These highly addictive games require great focus and feature extremely long play times, in particular when playing with friends. Thankfully, games are highly configurable and numerous difficulty levels are offered. Except for regular players, only the easiest levels are reasonable.
  • Neverball. A very simple game which develops little more than dexterity, but an application which is free, multilingual and multi-platform, of high quality, not addictive at all and which requires no learning, without any violence. I eventually completed it back in the time where Mehdi's levels were the last, but I wouldn't dare trying to repeat the exploit with all the new levels added since!


Freedom is―like everything―something appreciated by those who lack it; Vanilla the chimpanzee discovering the outside


The Solitary Chimney (political satire)
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